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Luminids · The recorded chase

Watch experience change a character.

This is a recorded CRI demonstration from Luminids. The sequence is drawn from the same run published on the Proof pages.

  1. Experience. Astra repeatedly escapes.
  2. Belief. She comes to hold “I’m the fast one.”
  3. Contradiction. Being caught challenges that belief.
  4. Intervention. Replay the event without the belief and compare the response.

Meet Astra and Ember. A game of chase is about to change how Astra sees herself.

View evidence

Astra Her story starts here

  1. Saw
  2. Remembered
  3. Believed
  4. Reacted

Follow Astra and Ember. Their chase will change one belief.

Read the story and its source
  1. Dawn Meet Astra and Ember. A game of chase is about to change how Astra sees herself.

  2. Morning Astra is the peach luminid. Ember is blue. Watch what happens when they play chase.

  3. Midday Astra escapes the chaser and remembers it. One escape is not enough to make her think she is the fast one.

    Astra: Astra outruns the chaser for a whole leg

    Saw
    Astra lives the moment: Astra outruns the chaser for a whole leg.
    Remembered
    The leg is stored as first-hand evidence for the idea that Astra is the fast one.
  4. Midday She gets away again. Astra now remembers two escapes.

    Astra: Astra outruns the chaser again

    Saw
    Astra lives the moment: Astra outruns the chaser again.
    Remembered
    The leg is stored as first-hand evidence for the idea that Astra is the fast one.
  5. Midday Ember gets away. He remembers his first escape.

    Ember: Ember outruns the chaser for a whole leg

    Saw
    Ember lives the moment: Ember outruns the chaser for a whole leg.
    Remembered
    The leg is stored as first-hand evidence for the idea that Ember is the fast one.
  6. Midday Ember escapes too. He has managed it twice, but has not started thinking of himself as the fast one.

    Ember: Ember outruns the chaser again

    Saw
    Ember lives the moment: Ember outruns the chaser again.
    Remembered
    The leg is stored as first-hand evidence for the idea that Ember is the fast one.
  7. Afternoon Astra escapes for the third time. Now she believes: “I’m the fast one.”

    Astra: Astra outruns the chaser a third time; Ember is elsewhere

    Saw
    Astra lives the moment: Astra outruns the chaser a third time; Ember is elsewhere.
    Remembered
    The leg is stored as first-hand evidence for the idea that Astra is the fast one.
    Believed
    Astra now holds the belief: three legs of evidence, and the idea forms.
    Reacted
    Astra pauses and takes the idea in.
  8. Evening Astra gets caught. One loss makes her doubt herself, but she still believes she is fast.

    Astra: Astra is caught

    Saw
    Astra lives the moment: Astra is caught.
    Remembered
    The leg is stored as first-hand evidence against the idea that Astra is the fast one.
    Believed
    Doubt rises to 1 of the 2 that would shake it; the belief still holds.
    Reacted
    Astra does not react yet: the belief absorbs the first contradiction and still holds.
  9. Evening Astra gets caught again. This time she lets go of the idea that she is the fast one.

    Astra: Astra is caught again

    Saw
    Astra lives the moment: Astra is caught again.
    Remembered
    The leg is stored as first-hand evidence against the idea that Astra is the fast one.
    Believed
    The belief is dropped: two contradictions in a row and Astra no longer holds it.
    Reacted
    Astra shows the question and a quiet pause, and the day goes into their life story as "The day the fast one got caught".
  10. Night The colony gathers by the fire. For Astra, this became “The day the fast one got caught”.

  11. Night What if Astra had not held that belief? Choose “Without it” to compare the same catch.

The belief values and responses come from two game recordings. The landscape, movement and day cycle stage that story. The second recording clears Astra’s belief before the catches. Read every step of both.